![]() ![]() Orb Barrage now gives your Arcane Barrage a chance per Arcane Charge spent to hurl an Arcane Orb at your target. We’ve reworked Orb Barrage capstone talent into something a little more consistent and likely familiar to Legion Arcane players. To combat this, we’ve shifted a few things baseline most notably Arcane Barrage and Clearcasting and updated the pathing on a few talents. Arcane also has a few talents that offer a variety of utility but felt inaccessible based on their position on the tree, pathing in the tree, or lack of points after filling out their chosen build. Going into Fractures in Time, we want to focus on giving Arcane Mages a more consistent way to deal AoE damage without having to rely on Touch of the Magi or Radiant Spark windows where quick mob deaths or movement can greatly hinder their performance. The other two talents are a choice node for Mass Invisibility and Mass Barrier which as the names imply allow you to cast Invisibility on your nearby allies or cast your Specialization’s Barrier on up to 3 nearby allies. Ice Cold is a talent that modifies your Ice Block so you are able to cast while it is active, but you are no longer immune to damage and instead take greatly reduced damage for a shorter duration. We have 3 new capstones available which offer a different variety of gameplay choices based on the content you might be running. The goal here with the new structure is to offer a little more flexibility within the class tree and feeling less mandatory to pick up both Shifting Power and Time Anomaly/Temporal Warp choice node. The tree is now structured to offer 3 capstones with the center capstone (Time Anomaly/Temporal Warp) offering the only throughput and the left and right capstones offering different utility or survivability for you to consider based on the content you might be running. ![]() The difference in damage throughput and utility/survivability at the capstone level has proven to be somewhat problematic for Mage and their ability to feel free to customize their tree as they see fit. At the moment, Mage’s capstones have a wide variety of power that offer different levels of throughput or survivability and utility. The total number of capstones has been reduced from 5 to 3. While the overall structure of the class tree has changed, we’ve made a few key adjustments that should allow for a little more customization when spec’ing into your class tree. While we expect it to be a large adjustment at first, we’re confident that this will be an overall boon for Mages in the future. By removing Rune of Power we’re able to shift more of the Mage’s damage into their abilities baseline while also leaving us room to further amplify their big cooldowns (Arcane Surge, Combustion, and Icy Veins) if necessary. ![]() In Raid, Mythic+, and PvP, having a player commit to a small space for 12 seconds is a large ask and one that just doesn’t feel fun to play around, as frequent as Rune of Power is. Fighting within a Rune of Power is almost mandatory to maximize your damage as a Mage and any sort of mechanic that forces you out of it for a prolonged period of time ends up feeling incredibly punishing to your overall throughput. While the decision to remove Rune of Power wasn’t easy, we feel it is best for the long-term health of the class. We’re removing Rune of Power from the class tree and shifting some of its loss power directly into all Mage abilities that deal damage. We’ll highlight some of those larger changes below. In Fractures in Time, we’re making a few changes such as making some abilities baseline, removing Rune of Power, a slightly new tree layout, and adding 3 new capstone abilities to replace Shifting Power and Meteor. This is due to the nature of their current capstones and how impactful and important they are to the overall rotation for each of the specs. The current Mage class tree has a variety of talents which offer a variety of utility and survivability talents options, but with its current layout, a lot of that choice feels difficult to navigate. Below, we’ll cover some high-level changes as well as our plans moving forward. We’re also working on changes for Fire and Frost in future PTR builds. In the Fractures in Time PTR, we have some updates coming to both the Class and Arcane talent trees. ![]()
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